The typical wizard is some degree of at least one of (and frequently many of); deranged, egotistical, insane, conniving, manipulative, and outright evil. So it is taught at the Bulwark Mundane, the training ground of the sect known to themselves as the Contrathaumic Crusade, and by everyone else who knows of them as Wizn'ts. Wizn'ts work to render themselves as unmagical as possible, becoming hyper-real and ultratangible in a world where physics interacts with magic on a daily basis to cause unforgivable crimes against basic sense. Wizn'ts claim that, compared to the mad tomfoolery of wizards (and those who accept them), they are in fact hyper-sane, beacons of reality in a world gone mad from the very start.
Anyone else would agree, that they're just as mad, but in a different direction. More mad, perhaps, to try to reject something that makes up the very fundament of this reality.
A fight against magic in a world borne from it may be a fight unwinnable, but it is one you still plan to win.
(Inspiration for the Methods system taken from Lexi's excellent Necromancer)