A simple class, for a simple task. Killing as many people as possible, as quickly as possible.
BREACHER
Some wizards bend the elements to their will, striking down their enemies with torrents of fire or shards of ice. You fight using the elements too. In this case, the element of surprise.
Gain +1 to-hit and +1 Initiative per template
EQUIPMENT: Heavy axe, Pavise shield, Medium crossbow and 20 bolts, Light armour
SKILLS Tactics plus (1d3) Woodcutting, Demolition, Civil engineering
A: BREACH, CLEAR
B: HAIL MARY, HUNKER
C: PURGE
D: KINGKILLER
BREACH: Deal double damage to inanimate objects
CLEAR: In any surprise round, or first round of combat if you win initiative, get an extra attack.
HAIL MARY: As part of the action to break down or kick open a door (or other sudden or violent method of introducing yourself to a scene), you can throw a bomb, bottle of oil, molotov, flash grenade, or any similar alchemical/magical thrown doodad.
HUNKER: While using your pavise (or similarly sized object) for cover, you can effectively use (and reload) a crossbow despite non-ideal circumstances.
PURGE: When you kill a creature with an attack, as a free action, you can choose to rush down another target within your movement range, moving next to them and attempting a strength-based trip, or you can reload a weapon for free
KINGKILLER: Your movement isn’t stopped or slowed by enemies, allowing you to charge through enemy formations to take the head of their leader. Anyone you barge through takes your strength bonus (minimum +1) in crushing damage
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