Wednesday 19 April 2023

GLOG CLASS: The Curse-Child

 

Another class, for those times where you're really sick of being cursed up to the gills. A bit overly specialised, but I hope there's places that it would work. Particularly evil megadungeons, perhaps.

CURSE-CHILD


STARTING EQUIPMENT: A dagger, 3d6 lucky charms or trinkets, simple clothing, a warm cloak or shawl, 1d3 curses from your DM's favourite curse table (or work them out with your DM directly)

STARTING SKILLS: Occultism, plus (1d3): Tailoring (gain a tailor's kit), Religion (gain 1d6 religious trinkets, and a history of church "treatment"), Deception (gain sufficient scarves, hoods, shawls etc to obscure your appearance)

You gain +2 to saves vs mental effects & paralysis for each template in this class

A: SCAPEGOAT, BAD MOON
B: THREE STOOGES SYNDROME
C: STITCH, SUTURE
D: WEAVE


SCAPEGOAT: Curses find themselves attracted to you, drawn to you like ants to sugar. You’re mostly immune to curses, about 90%. If a curse would kill you outright, it instead reduces your max HP by 10%. A curse to cause you to burst into flame in sunlight would instead give you unfortunately rapid sunburn. That sort of thing. If a curse is inflicted within 30’ of you, you may choose to become its target instead. If you use a cursed item, you can choose to trap the curse within you, leaving the item untainted (but probably non-magical).
Bad omens follow you, clergy distrust you, and dogs bark at you. Wizard vision users get a light headache looking at you. Cats and goats like you though.
Keep a list of all your curses and how you got them. If/when you die, all your curses escape, latching onto random creatures and objects (as appropriate for the curses origin) in the area, and generally rendering the immediate area deeply inauspicious.

BAD MOON:  Your eyes are an unsettling milky, pale sepia. You can see curses, as livid red threads infesting a cursed object or person. You can tell the rough strength, and get a vague idea of the effects of a curse from this. Also useful for seeing invisible cursed things, I guess.

THREE STOOGES SYNDROME: If you are currently harbouring a curse that could conceivably countermand an effect that you’re being subjected to (A curse preventing you from ever sleeping versus a sleep effect, a curse blinding you versus the gaze of a medusa etc), then you gain a +4 to that save and roll twice, taking the more favourable result
If you contain two reasonably opposing curses, both of their penalties are completely negated while they are within you

STITCH: You can pick the thread of a curse off of your soul, and transfer it to something else. This takes about an hour, and requires the target to be still, requiring it to be either an object, or a helpless or willing creature. If transferring a curse to an object, you can choose whether it affects the object itself, or the next creature to interact with it. If the curse originally came from a cursed item, you may use the delivery method from the original source.
STITCH can also be used to pluck a curse from an object or creature and store it within yourself, with the same limitations

SUTURE: 1/day, you may move a single curse you hold to the surface of your soul. If you do so, at any point that a creature or object touches your skin, you may choose to transfer that curse to them. Alternatively, you may cast it at any target you can clearly see and stare maliciously at as an action. In either case, the target receives a save, which if passed sends the curse into a nearby unattended object where it may be retrieved later.

WEAVE: You may create new curses. You may sacrifice a curse you contain to create a new one of roughly equal strength, or sacrifice multiple weaker ones to make a more powerful one. You may not make a new curse more powerful than the most powerful curse you currently contain. This takes 8 hours of work, and a prepared workshop, abandoned asylum, notorious suicide location, or other similarly cursed locale
You may keep this curse inside yourself, place it upon an item as with STITCH, or move it to your SUTURE slot, ignoring the daily limit on that ability.


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